Devlog #3


Shaking Plant:
In this animation, I made use of squash and stretch and some anticipation to really exaggerate the motion of the plant shaking from side to side. I also tried to use some smear frames to show the speed of the plant moving from left to right, although now it kinda looks like the plant is attacking. I think the plant lends itself well to frame-by-frame due to how the base shape of the plant stays the same throughout the animation but can be tweaked slightly in each frame to make it look more "alive".
Overflowing Sink:
I made use of timing and motion in this animation to make the sink fill up smoother. The sink overflowing was very easy to do in frame-by-frame because I was able to simply increase the amount of water in the sink as well as animated the water flow by flipping the position of the light blue pixels.
ZC Adventure Game
Status | In development |
Author | DaEmeraldGuy |
Genre | Adventure |
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