Devlog #1


While working on the player character, I struggled to make the arms look "correct" if that makes sense. I redid the arms multiple times while working on it. Onion skin helped out at least, and using the flip tool to make easy in-between frames helped make the sprite look a bit better. The clock was nice and simple, and I used what I learned when making the player character to quickly add some more frames. Lastly, the NPC sprite didn't take too long, but I definitely want to go back to it at some point to make it look better. Really just a rough draft for now.

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