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ZC Adventure Game

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Devlog

  • Devlog #4
    September 17, 2025 by DaEmeraldGuy
    When making my walk cycle, I used pose to pose action by starting with 3 key frames, and then adding 4 in-between frames. Since my character's body is very similar to a stick figure, I used some basic... Continue reading
  • Devlog #3
    September 10, 2025 by DaEmeraldGuy
    Shaking Plant: In this animation, I made use of squash and stretch and some anticipation to really exaggerate the motion of the plant shaking from side to side. I also tried to use some smear frames t... Continue reading
  • Devlog #2
    September 02, 2025 by DaEmeraldGuy
    I decided to go with a replica of my grandparents old house for my game. I have the main area of the first floor implemented which is the first 3 rooms. While I could add more rooms, I definitely don'... Continue reading
  • Devlog #1
    August 25, 2025 by DaEmeraldGuy
    While working on the player character, I struggled to make the arms look "correct" if that makes sense. I redid the arms multiple times while working on it. Onion skin helped out at least, and using t... Continue reading
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Updated 13 hours ago