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Devlog #4
September 17, 2025
by
DaEmeraldGuy
When making my walk cycle, I used pose to pose action by starting with 3 key frames, and then adding 4 in-between frames. Since my character's body is very similar to a stick figure, I used some basic...
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Devlog #3
September 10, 2025
by
DaEmeraldGuy
Shaking Plant: In this animation, I made use of squash and stretch and some anticipation to really exaggerate the motion of the plant shaking from side to side. I also tried to use some smear frames t...
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Devlog #2
September 02, 2025
by
DaEmeraldGuy
I decided to go with a replica of my grandparents old house for my game. I have the main area of the first floor implemented which is the first 3 rooms. While I could add more rooms, I definitely don'...
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Devlog #1
August 25, 2025
by
DaEmeraldGuy
While working on the player character, I struggled to make the arms look "correct" if that makes sense. I redid the arms multiple times while working on it. Onion skin helped out at least, and using t...
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